...We should produce a Product.

General questions, debates, and rants about RPGs

Moderator: Moderators

fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

...We should produce a Product.

Post by fectin »

A couple months back, I was playing around with bookbinding, and wanted to make a Tome handbook. Then I realized that wasn't possible.

The tome material is generally good, and is written well. It's typeset nicely, and has some good flow inside each section. But it's incoherent, it's poorly balanced, it's wordy, and it's not a game. Also, despite Frank's (clear and unambiguous) statements, I wasn't willing to assume it was unencumbered. Here's some more detail on those indictments:
-Incoherent: tome fighter with tome feats. I don't mean incoherent like "what is this I don't even", I mean it like "these options don't work together." This could be partly solved by establishing a canonical basic rule set or SRD, and all the way solved by writing it as one continuous whole.
-Poorly balanced: basically inherited from dnd. It's amazing that tome works as well as it does, given that foundation. Same solution.
-Wordy: I didn't know what the short form of "needs pictures to space out the rules" was, but that's what I meant.
-Not a game: at best, it's a game supplement (at worst, a set of rules options). It really suffers from not being able to hand it off to someone as a complete game.

As to whether it's encumbered, I was hesitant for a couple reasons. First, there are other contributors. I'm not smart enough to know for sure who authored each part (though it is pretty well partitioned). They also make a lot of references to (potential) IP, which I was too lazy at the time to check. Also (and here's the big one) it's built on D20. I don't understand the OGL well enough to screw with republishing SRD material.

All together, that seemed like a lot of hassle for wanting to mess around with when I had a perfectly good 300 page summary of the DoD's acquisition process ready to go.

However, orthogonal to the post about incorporating, arranging the tome material into a complete product would be really spiffy.

Edit: and I use "We" in the loosest sense. I'm decent at editing, but that's that helpful in this environment.
Last edited by fectin on Wed Mar 30, 2011 11:59 pm, edited 1 time in total.
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

You can navigate DoD bureaucracy but the OGL escapes you?
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

I've put many days into figuring out the first labyrinth. I've put zero time into the OGL (also, the DoD has a half dozen subtly different instructions for everything. It's nearly impossible to be entirely wrong).
User avatar
tzor
Prince
Posts: 4266
Joined: Fri Mar 07, 2008 7:54 pm

Re: ...We should produce a Product.

Post by tzor »

fectin wrote:-Wordy: I didn't know what the short form of "needs pictures to space out the rules" was, but that's what I meant.
I think the technical term is "Layout" (and it's more than just a pretty picture). However, a term I learned back in the 1980's when writting BASIC code that was easy to read and understand was "Pretty Printing" ... making the text visually appealing. Blocks that shift the text left and right help this tremendously, and nothing beats a nice graphic as a block. That's a trick I love to employ when writing newsletters.
User avatar
Cynic
Prince
Posts: 2776
Joined: Fri Mar 07, 2008 7:54 pm

Post by Cynic »

I agree with Tzor that, while graphics are great to attract a broader spectrum of people, block shifts in text are a cheap and easy way to show appeal.

Also nothing highlights text as different hued framed block of text embedded into a page of text.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

I wasn't even thinking dnd style paintings, just some line drawings to break up the page.
Callouts are good, but also break your flow. They're super-awesome for powerpoints, but less awesome for books you want someone to read through.
User avatar
Cynic
Prince
Posts: 2776
Joined: Fri Mar 07, 2008 7:54 pm

Post by Cynic »

Callouts are good to emphasize a huge subset of things. A quote, stat block. These sort of things fall nicely in this concept.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

The OGL is essentially:

`You have to say that you based this on open game content and your product must also be available under the OGL.

`You have to say what parts of the content that you've added are open game content and which are product identity (AKA: not-shareable; eg, god names, maps, character names, anything like that)

`You have to reprint the existing Section 15 copyright statements from all things you took open game content from EXACTLY as they printed them, then add your own copyright statement at the end.

`You can't ever say that your product is compatible with any other product, or compare it to another product, or any such thing, without express written permission from the other product's owner.

--

So the only problem is that Frank and K use product identity in some of the essays when they talk about Hextor or Tordek or people like that.

Things like Asmodeus, which are just public names in lore dating back ages, are still okay to keep in. Everything else has to be edited to not refer to PI, which includes that you can't ever actually say "dungeons and dragons" anywhere in the final book.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

Wasn't here also some funny thing where the stats were OGL, but the resolution mechanics weren't? Or am I making that up?
MGuy
Prince
Posts: 4665
Joined: Tue Jul 21, 2009 5:18 am
Location: Indiana

Post by MGuy »

Wasn't Trailblazer made by a bunch of people on a forum? What was the story behind that?
The first rule of Fatclub. Don't Talk about Fatclub..
If you want a game modded right you have to mod it yourself.
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

fectin wrote:Wasn't here also some funny thing where the stats were OGL, but the resolution mechanics weren't? Or am I making that up?
http://www.wizards.com/default.asp?x=d20/article/srd35

That's the SRD, including a copy of the OGL explaining what's Open Game Content and what's Product Identity. Basically everything except names of planes and names of places is OGC.

What isn't included is anything having to do with experience points. Earning it, using it to level up, calculating it based on the CR of a creature, calculating EL of an encounter based on the CRs it contains. None of that is provided for you.

You can just make up your own experience system though, and since Tome abandons "kill things for EXP" anyways then it's really no problem.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
User avatar
erik
King
Posts: 5847
Joined: Fri Mar 07, 2008 7:54 pm

Post by erik »

Also a few select monsters are not OGL. Mindflayers, Beholders, Slaadi, and no doubt a few others that I am forgetting. Not that you cannot rebrand similar entities... Starspawn, Floating Eye, and so forth.
Xur
Apprentice
Posts: 87
Joined: Fri Jun 11, 2010 2:15 pm

Post by Xur »

MGuy wrote:Wasn't Trailblazer made by a bunch of people on a forum? What was the story behind that?
AFAIK its made by two guys from ENWorld, under the label Badaxe Games. They have a history of supplements, but its kinda hard to find out anything about it because it was small-scale and is long OOP.

They are doing a bestiary thing atm, with this patronage funding that has become somewhat popular (e20?). I don't know how well this really works, but maybe its worth a look for a Tome project?
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

Patronage funding?
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

You put up sections or chapters or whatever, and people pay money towards particular things being written as a way to "vote" for how much they want things to get done.

Or, more generally, you say "Hey guys I'm gonna make this product pay me ahead of time so I have money to spend while I work on finishing it", and then they pay you on the trust that you'll finish it.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
User avatar
Neurosis
Duke
Posts: 1057
Joined: Thu Sep 02, 2010 3:28 pm
Location: Wouldn't you like to know?

Post by Neurosis »

Hypothetically, I am a potential consumer.

What is the benefit of buying the Tome material instead of just downloading it for free and using it in my game that way?
Last edited by Neurosis on Fri Apr 01, 2011 2:50 am, edited 2 times in total.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
fectin
Prince
Posts: 3760
Joined: Mon Feb 01, 2010 1:54 am

Post by fectin »

Good feelings and solutions to the issues I raised above, I imagine.
User avatar
Blasted
Knight-Baron
Posts: 722
Joined: Wed May 26, 2010 5:41 am

Post by Blasted »

I would have though aWoD would be much easier to publish, given it's reasonably complete in and of itself.
I recall Frank saying some time ago that there's a minimal amount of effort needed to remove trademarks, and after some editing it should be good to go.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Blasted wrote:I would have though aWoD would be much easier to publish, given it's reasonably complete in and of itself.
I recall Frank saying some time ago that there's a minimal amount of effort needed to remove trademarks, and after some editing it should be good to go.
Sure. You'd want to change the introduction completely and take out any reference to terms owed by CCP or Topps. That includes covenants like the Camarilla and Carthians (but not The World Crime League or Marduk Society), types such as Ventrue and probably Children of Ether (but not stuff like Nezumi or Golems), and cults like the Tremere (but not cults like the Stellar Oracles), and disciplines like "Obtenebration" that are based on bullshit words (but not disciplines like "necromancy" that are real terms). There are a lot of places where IP is fuzzy. "Get of Fenris" is a specific tribe of werewolves in copyrighted material, but it's also just a plain English descriptive term for people descended from wolves. Khaibit is obscure as fuck, but it is really just the Egyptian word for your soul shadow, so it's unprotectable.

That being said, rubbing the serial numbers off of something and releasing it as unique IP is not terribly difficult. True story: Cordelia's Honor was originally written as Star Trek romance fanfic. In the original draft, the Beta Colonists were Federation and the Barayarrans were Klingons. And hey, that worked out.

-Username17
User avatar
Blasted
Knight-Baron
Posts: 722
Joined: Wed May 26, 2010 5:41 am

Post by Blasted »

TBH that sounds like the work of a day or so. The editing process would be more expensive in terms of time and money. I'm not sure about the going rates for artwork and printing... I've almost got myself convinced here.
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

I have all of AWOD in latex form already, including some editing work (I think most of which made it back into the bbcode version currently posted). If people want to provide art and say where it goes I can shove it in and adjust things to make it as hard-copy friendly as possible.

https://sites.google.com/site/awodpdf2/ is the site i hosted it on, if you want to see the current version.
https://sites.google.com/site/awodpdf2/ ... ects=0&d=1 is a direct link.

So come up with a change list and I can recompile the document. If people really want the Latex to edit themselves then that can also be arranged.

The biggest thing that AWOD lacks at the moment is real GMing advice and a real explanation to the players as to what the game is and why they should give a fuck about it. Right now that's because it's a type of WOD and so everyone knows what you do in WOD, but if you say it's something new then you need to have sections for that even if they state the very obvious.

EDIT: Even as I just perused that PDF, I noted a spot where I failed to convert the bbcode into proper latex markup (and/or just remove it); it's the Antagonistic Organizations section. People are bad at being their own editors. There may be other locations that people note when combing through to find IP to rename, please point them out if you do.
Last edited by Lokathor on Fri Apr 01, 2011 9:38 am, edited 2 times in total.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

Schwarzkopf wrote:What is the benefit of buying the Tome material instead of just downloading it for free and using it in my game that way?
The idea is not to print the Tome material, the idea is to clean it up, pare it down (not everyone is interested in design justification) and integrate it with the SRD and create a complete player's handbook. Pretty printed in a nice dual column format and with some images to break up the text.

Even then the potential market is tiny and it would have to be pretty damn cheap, but these things are more labours of love than anything else.
User avatar
Judging__Eagle
Prince
Posts: 4671
Joined: Fri Mar 07, 2008 7:54 pm
Location: Lake Ontario is in my backyard; Canada

Post by Judging__Eagle »

I'm pretty sure that someone did make a Tome SRD at one point, but I think parts of Book of Gears were missing from it, since I've seen Kaelik mention something about how boosts to speed were a minor property that gave a bonus based on 1/2 level (while the list of basic properties includes the same effect at a different rate/cost of 1/3 level).
The Gaming Den; where Mathematics are rigorously applied to Mythology.

While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
User avatar
Midnight_v
Knight-Baron
Posts: 629
Joined: Thu May 15, 2008 10:27 pm
Location: Texas

Post by Midnight_v »

Hmm... I'd be on board pretty easily with something like that. I'd like to see an actually "Tome of Awesome" on my shelf instead of that kinkos binder and the rest of the 3.5 set.
Don't hate the world you see, create the world you want....
Dear Midnight, you have actually made me sad. I took a day off of posting yesterday because of actual sadness you made me feel in my heart for you.
...If only you'd have stopped forever...
TarkisFlux
Duke
Posts: 1147
Joined: Sun Jun 22, 2008 9:44 pm
Location: Magic Mountain, CA
Contact:

Post by TarkisFlux »

Anyone who wants to pursue this may want to get in on the current pdf project rather than redo from start (related thread). It's all in LaTex at present, but I imagine migrating that to docbook wouldn't be too hard.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org

Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Post Reply